sgdfgdfh
protected new static PropertyMap RegisterProperties(PropertyMap map)
{
map.Register("Angle",
(AbstractNode o, float v) => o.TransformModel.Angle = v,
(AbstractNode o) => o.TransformModel.Angle);
map.Register("Color",
(AbstractNode o, Color v) => o.TransformModel.Color = v,
(AbstractNode o) => o.TransformModel.color,
Color.White);
map.Register("Origin",
(AbstractNode o, Vector2D v) => o.TransformModel.Origin = v,
(AbstractNode o) => o.TransformModel.origin);
map.Register("Position",
(AbstractNode o, Vector2D v) => o.TransformModel.Position = v,
(AbstractNode o) => o.TransformModel.position);
map.Register("Scale",
(AbstractNode o, Vector2D v) => o.TransformModel.Scale = v,
(AbstractNode o) => o.TransformModel.scale,
Vector2D.One);
map.Register("Skew",
(AbstractNode o, Vector2D v) => o.TransformModel.Skew = v,
(AbstractNode o) => o.TransformModel.skew);
return GameComponent.RegisterProperties(map);
}
Релоцировались? Теперь вы можете комментировать без верификации аккаунта.