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protected new static PropertyMap RegisterProperties(PropertyMap map) { map.Register("Angle", (AbstractNode o, float v) => o.TransformModel.Angle = v, (AbstractNode o) => o.TransformModel.Angle); map.Register("Color", (AbstractNode o, Color v) => o.TransformModel.Color = v, (AbstractNode o) => o.TransformModel.color, Color.White); map.Register("Origin", (AbstractNode o, Vector2D v) => o.TransformModel.Origin = v, (AbstractNode o) => o.TransformModel.origin); map.Register("Position", (AbstractNode o, Vector2D v) => o.TransformModel.Position = v, (AbstractNode o) => o.TransformModel.position); map.Register("Scale", (AbstractNode o, Vector2D v) => o.TransformModel.Scale = v, (AbstractNode o) => o.TransformModel.scale, Vector2D.One); map.Register("Skew", (AbstractNode o, Vector2D v) => o.TransformModel.Skew = v, (AbstractNode o) => o.TransformModel.skew); return GameComponent.RegisterProperties(map); }
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